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Super meat boy review
Super meat boy review







super meat boy review

Super meat boy review series#

Jump over spinning blades, down to nail a fly on the way to the next platform, down again on landing to slide under the next set of sawblades and then a series of wall-jumps over a gap that needs the air-dash to make it from one side to another is a basic challenge. Even when well into the final world I could go back and lose a life or two in the first level of the game, if only due to being quick on the jump button while trying to shave off a fraction of a second on level completion. I can’t stress enough that “simple” and “easy” are very different things, though, because Super Meat Boy Forever breaks out the challenge from the very first level. When playing with a controller each hand takes care of one button, simplifying the controls even further.

super meat boy review

Like the jump button this also doubles as an attack, although you need to be careful because while the slide can go as long as the surface holds up, the punch/kick phase isn’t so lengthy. It doesn’t completely negate forward momentum when used in a jump, but even so it offers a lot of control over the arc of travel, allowing you to get decent height at the start while still nailing the landing. The second button is for down, either sliding flat along the ground or plunging back to earth from a jump. Just this one mechanic means you can target thin gaps between blades or run off the edge of a platform and still target a landing area inconveniently placed underneath an overhang. Hold it down for more height/distance and hit it again for a perfectly horizontal dash with fist or foot extended. The first button is jump, which doubles as dash-attack in mid-air. Super Meat Boy Forever is an auto-running platformer with no brakes and precision controls, with every hazard designed to put its two buttons to the test. Or at least temporarily, until they respawn a few seconds back at the nearest safe zone ready to charge forward again. The two of them set out chasing Doctor Fetus and nothing on Earth is going to stop them running full-tilt towards the rescue of their child.Ĭorrection: Saw blades, wandering critters, balls of electric zappy-death, bottomless pits, lasers, spikes, needles, razor wire, and other sharp and deadly hazards will do a great job of stopping them. This time Meat Boy is rested and ready, and Bandage Girl is just as tough. Until, of course, Doctor Fetus comes back to kidnap little Nugget. Doctor Fetus has been defeated, Meat Boy and Bandage Girl settled down and hid a kid, and all is peaceful in the world. Super Meat Boy Forever picks up a fair length of time from the conclusion of the original Super Meat Boy, released just a little over a decade ago. Precision controls mean the challenge can start high and work its way up from there, because the less the brain has to think about what it’s doing and instead focus on doing it, the better it can perform.

super meat boy review

Super Meat Boy Forever ditches the joystick in favor of a super-simple two-button control scheme and then proceeds to wring every drop of potential from its simplicity.

super meat boy review

There isn’t an art form out there where minimalism is a hindrance rather than a challenge and gaming is no different. How many buttons does it take to play a game? As many as necessary and no more, as it turns out.









Super meat boy review